using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "ItemWeapon", menuName = "游戏SO文件/物品/武器")]
public class ItemWeapon : InventoryItem
{
    [Header("武器")]
    public Weapon Weapon;

    public override void EquipItem()
    {
        WeaponManager.instance.EquipWeapon(Weapon);
    }
}
